SCENE / ENVIRONMENT / VISUAL DESIGN
Places to enter.
Stories to feel.
I'm Pui Yee, a Hong Kong-based 2D game artist.
I design atmospheric scenes, visual stories and interfaces for play.
GAME ART SINCE 2011 · ENVIRONMENT DESIGN · ART DIRECTION

01 / SCENE DEVELOPMENT
From a sketch
to a sense of place.
A mountain settlement, developed through composition, value structure and colour. Explore the saved painting stages to see how architectural forms, foreground framing and atmospheric depth take shape.
Composition sketch
Loose linework establishes the settlement, bridge and foreground frame. Large shapes set the route into the scene.
Personal environment painting
Original painting stages
02 / SCENE & ENVIRONMENT
Worlds with a sense of place.
Architectural spaces, layered environments and atmosphere-led compositions. Selected artwork made without AI.
CURSERY / GRAYSCALE SCENE CONCEPTS
Space, shaped by values.
Selected scene concepts for Cursery: The Crooked Man and the Crooked Cat. Grayscale compositions explore interior depth, architecture and foreground framing.
Blue Tea Games · Scene concept artwork by Pui Yee
03 / LIGHT & COLOUR
One scene. Different moods.
Explore how a shared composition changes through colour temperature, value and the placement of light.

NightWarm lightSame composition, different atmosphere. Move the divider to inspect changes in value, colour temperature and focal emphasis.
View all three lighting studies +
04 / ISOMETRIC SPACES
Small worlds, carefully composed.
Themed interiors and architectural props, with readable silhouettes and a consistent spatial language.
05 / KEY VISUALS
A story in a single frame.
Character, environment and lighting brought together in narrative compositions. Selected artwork made without AI.
06 / AI-ASSISTED CONCEPTS
AI-assisted visual exploration.
Reference-guided AI generation: I supplied reference images to guide the generated environments and architecture. All images in this section use AI. The scene, lighting, isometric, key visual and game UI selections elsewhere were made without AI.
AI-generated studies guided by supplied reference images. Switch palettes to compare the atmosphere.
07 / RECENT INTERFACE DESIGN
A daily ritual,
made visual.
Cozy Little Life pairs a warm illustrated world with everyday planning. Today and Calendar share the same palette, botanical details and navigation, while giving each task a distinct visual hierarchy.
Tasks lead the layout; mood and progress form a separate right-hand column.
Parchment surfaces, botanical framing and the illustrated navigation keep the interface within the same visual world.
Functional panels stay readable within a richly illustrated frame.
08 / GAME UI & PRODUCTION
Visual systems for play.
Selected interface artwork from Dark Parables and Mavenfall, followed by mobile UI examples.
ABOUT THE ARTIST
Scene thinking.
Production experience.
Pui Yee
A 2D game artist working in production since 2011, with experience as an Art Director and Lead. My work spans environments, characters, props, game UI, illustration and promotional visuals.
I use AI within my creative pipeline for visual exploration, while keeping the artistic direction my own.
2022–2025 · Pyro EntertainmentSenior 2D Game Artist / Lead
2020–2022 · Distilled GamingArt Director / Game Artist
2011–2019 · Blue Tea GamesGame art, concept art & art management
Photoshop · After Effects · Spine Animation · Unity · Blender · AI Art
LET'S CONNECT
Let's build the next world.
For design opportunities and project enquiries.
Get in touch ↗