PUI YEESCENE & VISUAL DESIGN / HONG KONG

SCENE / ENVIRONMENT / VISUAL DESIGN

Places to enter.
Stories to feel.

I'm Pui Yee, a Hong Kong-based 2D game artist.
I design atmospheric scenes, visual stories and interfaces for play.

Explore selected work ↓

GAME ART SINCE 2011 · ENVIRONMENT DESIGN · ART DIRECTION

An enchanted garden with a winding illuminated stairway
Selected environment artwork / Pui Yee
SELECTED WORKProcessScenesLight & colourIsometricKey visualsAI explorationJournalGame UI

EXPLORE THE PORTFOLIO

8 collections

01 / SCENE DEVELOPMENT

From a sketch
to a sense of place.

A mountain settlement, developed through composition, value structure and colour. Explore the saved painting stages to see how architectural forms, foreground framing and atmospheric depth take shape.

MOUNTAIN SETTLEMENT / PAINTING DEVELOPMENT1 / 5 · Composition sketch
SELECTED STAGE

Composition sketch

Loose linework establishes the settlement, bridge and foreground frame. Large shapes set the route into the scene.

Personal environment painting
Original painting stages

02 / SCENE & ENVIRONMENT

Worlds with a sense of place.

Architectural spaces, layered environments and atmosphere-led compositions. Selected artwork made without AI.

CURSERY / GRAYSCALE SCENE CONCEPTS

Space, shaped by values.

Selected scene concepts for Cursery: The Crooked Man and the Crooked Cat. Grayscale compositions explore interior depth, architecture and foreground framing.
Blue Tea Games · Scene concept artwork by Pui Yee

03 / LIGHT & COLOUR

One scene. Different moods.

Explore how a shared composition changes through colour temperature, value and the placement of light.

LIGHTING STUDY / DRAG TO COMPARE
Warm light studyNight studyNightWarm light
↔

Same composition, different atmosphere. Move the divider to inspect changes in value, colour temperature and focal emphasis.

View all three lighting studies +

04 / ISOMETRIC SPACES

Small worlds, carefully composed.

Themed interiors and architectural props, with readable silhouettes and a consistent spatial language.

05 / KEY VISUALS

A story in a single frame.

Character, environment and lighting brought together in narrative compositions. Selected artwork made without AI.

06 / AI-ASSISTED CONCEPTS

AI-assisted visual exploration.

Reference-guided AI generation: I supplied reference images to guide the generated environments and architecture. All images in this section use AI. The scene, lighting, isometric, key visual and game UI selections elsewhere were made without AI.

REFERENCE-GUIDED AI / PALETTE EXPLORATION

AI-generated studies guided by supplied reference images. Switch palettes to compare the atmosphere.

07 / RECENT INTERFACE DESIGN

A daily ritual,
made visual.

Cozy Little Life pairs a warm illustrated world with everyday planning. Today and Calendar share the same palette, botanical details and navigation, while giving each task a distinct visual hierarchy.

COZY LITTLE LIFE / INTERFACE STUDY
01 / VISUAL HIERARCHY

Tasks lead the layout; mood and progress form a separate right-hand column.

02 / COHESIVE WORLD

Parchment surfaces, botanical framing and the illustrated navigation keep the interface within the same visual world.

03 / FUNCTION & ATMOSPHERE

Functional panels stay readable within a richly illustrated frame.

08 / GAME UI & PRODUCTION

Visual systems for play.

Selected interface artwork from Dark Parables and Mavenfall, followed by mobile UI examples.

ABOUT THE ARTIST

Scene thinking.
Production experience.

Pui Yee

A 2D game artist working in production since 2011, with experience as an Art Director and Lead. My work spans environments, characters, props, game UI, illustration and promotional visuals.

I use AI within my creative pipeline for visual exploration, while keeping the artistic direction my own.

2022–2025 · Pyro EntertainmentSenior 2D Game Artist / Lead

2020–2022 · Distilled GamingArt Director / Game Artist

2011–2019 · Blue Tea GamesGame art, concept art & art management

Photoshop · After Effects · Spine Animation · Unity · Blender · AI Art

LET'S CONNECT

Let's build the next world.

For design opportunities and project enquiries.

Get in touch ↗

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